Introduction

This Trackmania map was created during my second year of Bachelor's in Game Design as part of a level design workshop with Ubisoft Ivory Tower.


It was a great opportunity for us to learn more about the Level Design profession, particularly about the workflow used at Ubisoft Ivory Tower. We learned about the use of Rational Level Design to design our levels, according to a precisely calculated difficulty curve using RLD.


Project details


  • Level Design
  • Duration: 1 week
  • Trackmania 2020 map editor